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MMC Around the Globe  
Tuesday, February 20, 2007

What is the mobile experience – beyond function fatigue

(Michael P. Smith)
The mobile industry is not sitting around waiting for the world’s newspapers and broadcasters to figure things out. They know that pricing and rate packages will only get them so far.

So they are venturing into content and advertising at breathtaking speed.

I did a whirlwind trip to Barcelona to speak at 3GSM World Congress, an amazing trade event. The event, billed as the world's biggest mobile communications conference and exhibition, is where top executives from mobile operators, equipment vendors, IT companies and entertainment providers meet to do business. I am not sure of the numbers this year, but I am guessing that they passed the 2006 event, which attracted 50,000 visitors, 962 exhibitors and 2,200 journalists.

My colleagues and family, who know I don’t do cell well, are still getting a kick out of the fact that I was invited there to be a keynote speaker of their CMO (Chief Marketing Officer) Forum. When I was invited, I thought there was nothing I could tell them because mobile is not my world. After looking at the industry, I realized they are moving very quickly to where newspapers, magazines, Online and broadcast have moved – toward understanding the customer experience.

At the Congress, I learned that 75 percent of the calls we make are to the same five people. (That explains those annoying commercials, huh?) In a presentation on the Global Mobil Mindset, I heard of “function fatigue,” meaning that consumers are overwhelmed with the numerous functions of the phone; “purchase pain,” which is the terrible experience customers have in cell phone stores with know-it-all or uninformed or unhelpful sales people; and PIM, personal information management. Without conducting research, my guess is that these would qualify as consumption inhibitors. So maybe I did have something to offer them.

I traced the Media Management Center and Readership Institute journey through customer experience, staring with our groundbreaking studies on the motivators and inhibitors to newspaper readership. I followed that with our research for the Magazine Publishers of America on the motivators and inhibitors of magazine readership. And concluded with The User Engagement Study for Online publishers. They found relevance in our analysis of the gaming industry and our efforts in broadcast television. Without suggesting that we have the answers for mobile, I concluded with questions we want to ask:

--New technologies are changing the way companies interact with customers and employees. The challenge is how to keep abreast of developments: What new applications are emerging? Which companies are breaking new ground? When and how should you employ these new technologies?

--What is the role of journalism in the new digital experience? How do social mission and social responsibility fit into the business plans of the new media? What role does geography play?

--How are mobile devices and social media — such as blogs, RSS, and social networking — changing consumers' expectations of the digital experience? What is the experience?

--How do the convergence of digital and personal environments — as in the cases of networked homes and socially connected, device-loving teens — change consumers' expectations of content and the brand?

--How should media companies use technologies to create emotional connections (experience) with customers?

Which emerging technologies — interactive TV, video, mobile devices, or behavioral targeting — hold the most promise for creating a more motivating digital experience?

How do brands stimulate word-of-mouth marketing through entertaining, intuitive, or personal experiences?

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Posted at 3:28 PM
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The news is they want news!

(Michael P. Smith)
Broadcasters and newspapers entering the video production arena should be encouraged by the fact that consumers want news programs first and foremost, when asked what kind of video programs they want delivered to their phones.

I was a speaker at the huge mobile industry trade event in Barcelona (see below because I don’t want to bury the lead) and sat in on as many sessions as possible. David Willan of Circle Research gave the highlights of a study called Mobile Services Report – A Global Perspective. Theirs is a global study that includes the United States and Canada, Europe and Asia.

One question they sought to answer is -- what types of mobile video programs do consumers want? The result: “Programs can be clearly segmented,” Willan said, “in terms of appeal, so that operators and content providers can differentiate between those which should form an essential part of a mobile TV offering and those where the potential is more limited.” The content types, in order from most preferred to least preferred are:

1. News (later described as “everyday news where you need it”).
2. Weather
3. Comedy
4. Documentaries
5. Sports (results)
6. Music videos
7. New programs made exclusive for mobile
8. Extra entertainment features (previews, behind-the-scenes)
9. Sports (events)
10. Quizzes

The survey also explores where revenue will come from to support new services and content. That is where we Americans put our foot down. People across two continents (Europe, Asia) agree that it should be advertising funded with 58 percent and 57 percent of all respondents saying it should be free to view. In North America, 54 percent of the people prefer paying for advertising-free content. Willan suggested that the reason for the difference is that we Americans are already immersed in advertising on our regular (I want to say real) TV screens.

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Movies for mobile minus Robert Redford

(Michael P. Smith)
If Robert Redford was in Barcelona, I did not see him. I did stop by the Sundance Institute booth and they downloaded five shorts made specifically for mobile. You don’t have to wait for Redford, you can view them on the Sundance site. Their booth and the Bollywood booth were among the big attractions in the massive “content hall,” which seemed to have a lot of booths from the porn industry. Unlike Sundance or Bollywood, no free samples from those guys.

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